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Comprehensive report of the Fifth edition of the Serious Games Award event


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Comprehensive report of the Fifth edition of the Serious Games Award event

In the last event of the Serious Games Award, which was a large network of cooperation between different institutions to support the research, production and commercialization of games and entertainment for serious purposes such as education, health, advertising and skill training, more than 20 different institutions supported the winners in different ways. and allocated more than 1 billion and 800 million tomans in cash prizes and commercialization facilities to its chosen ones.


This report is an overview of what happened in the fifth edition of the Serious Games Award.

In the last event of the Serious Games Award, which was a large network of cooperation between different institutions to support the research, production and commercialization of games and entertainment for serious purposes such as education, health, advertising and skill training, more than 20 different institutions supported the winners in different ways. and allocated more than 1 billion and 800 million tomans in cash prizes and commercialization facilities to its chosen ones.
 
In the 1400 Serious Game Festival section, the Serious Games Award hosted 81 works (14 serious entertainment and 67 serious games) in this field.
 
In the Symposium of Serious Games, 1400 articles were judged by three expert judges who were selected from the event's judging committee, and among the 30 submitted articles, 16 were accepted, of which 5 were oral presentations and 11 were accepted. A poster was presented After the event, the articles were sent to IEEE Xplore reference database for indexing.
 
Serious Games Hackathon 2019 In this gaming marathon which was held in the second week of November, 39 teams developed their games with the theme of talent search and empowerment with a cognitive approach. The issue and the main supporter was received throughout the country. Although in this section, in addition to cash prizes, the selected teams of the headquarters received acceleration services, cognitive mentoring and sales subsidies up to 40 million Tomans. At the same time, the foundation granted commercialization facilities up to 300 million tomans to the selected people of this sector in the form of convergent structure.
 
At the end of the serious games prize event, 1400 of the winners of all three categories were awarded prizes.
 
This report is an overview of what happened in the fifth edition of the Serious Games Award. Click here to receive the report.


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