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:: Conference Track


​​​​​​ISGS2023 Tracks:

Papers should cover the topics which are related to the field of serious games. The tracks of ISGS2023 are inspired by international related events and the potential topics including:

  1. Technology track:
  • Architectures and Algorithms for SGs
  • Artificial intelligence and machine learning for SGs
  • Balancing and Dynamic Difficulty
  • Big data for SGs
  • Computer Graphics & Visual Effects
  • Emotions and Affective Interaction
  • Human-Computer Interaction for SGs
  • Interactive narrative and digital storytelling
  • Interoperability and standards
  • Modeling and simulation
  • Privacy
  • Procedural Content Generation (PCG)
  • Quality assessment for SGs
  • Security & privacy
  • Social computing
  • Technological support for collaborative games
  • User Experience and User Interface (UX, UI)
  • Virtual, Augmented and Mixed Reality (VR, AR, MR)
  • Wearable Technologies
  • Metaverse and SG
  1. Cognitive Science track:
  • Cognitive processing in SGs
  • SG for Cognitive disorders
  • Cognitive Architecture in SG design and development
  • Neuroscience in SG
  1. Pedagogical foundations track:
  • Pedagogical theories in the field of SGs
  • Support for educators and trainers
  • Support higher-order thinking through serious games
  1. SGs mechanics and design track:
    • Mapping pedagogical goals & principles into SGs mechanics
  • Design of score, rewards, achievements, and related interfaces
  • Ubiquitous/pervasive gaming
  • Support for educators and trainers
  • Balancing realism, engagement, learning, and entertainment
  • Collaboration, cooperation, & participatory design of SGs
  1. Application track:
  • Case studies on developing/deploying serious games in application domains such as tourism, advertising (advergames), education, skill learning, healthcare, well-being, prosocial behaviors, and ETC.
  • User studies applying serious games in the above domains, studying effectiveness for learning/training
  • Understanding how, when, with whom, for what to use serious games
  • Verification of learning transfer
  • Study of the long-term impact
  • Assessing personal abilities through serious games
  1. Policy-making, Management, & Business track:
  • Policy instruments and measures to empower the SG developers
  • Policies for education & training in kindergartens, schools, and universities in the field of SGs
  • Models for especial serious game accelerators & incubators
  • Serious games market studies
  • Business models for SGs
  • NFT in the field of SGs

Address

Computer Faculty, Amirkabir University of Technology, Hafez St, Valiasr Sq, Tehran, Iran

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